Tag Triangle Mesh

Help me pick a logo!

I'm going to try and post smaller, more frequent articles. This whole "two months between massive walls of text and screenshots" thing is not working out.

So, the alpha I promised is *still* inbound. I'm working as fast as I can! And I think it's paying off. For a while I was very worried about performance. In my last post I talked about how I optimized the renderer, but there were still issues with the physics engine. I was putting each cube into the physics space as a separate entity, which was making it absolutely crawl, even on my eight core i7.