Tag Gameplay
Progress Report
Lemma has been radio silent recently, but that does NOT mean things aren't happening! I've been able to do a ton of work almost every day these past few weeks. Here's what's going on:
- Did some massive surgery on the very first tutorial section after getting some feedback from a limited alpha release. It introduces, jumping, climbing, vertical wall-running, and rolling/crouching.
- Added a second, underground section that introduces horizontal wall-running, wall-jumping, and some important story elements.
- Added a THIRD section, which you will see in a moment, that reviews everything and introduces the flying kick move.
- Wrote a small chunk of dialog for the text-message system. It's harder than I anticipated, making the conversations truly interactive without having the dialog tree explode exponentially in size.
- Simplified and consolidated the controls. Everything is on Shift, Spacebar, and Control now, should be very intuitive for FPS players.
- Overhauled some of the animations and added new ones for some new parkour abilities.
- Made the menu a lot more user-friendly.
- Committed approximately 15 million bug-fixes and tweaks.
TL;DR: Things are happening. Here's a video that shows one of several ways to get through the third tutorial section in quick fashion.
Lemma Release 2
Here's an extremely cut-down demo! No tutorial, no story, no explanation, just showing off new moves, new enemies, and the new weapon.
Download it here for free. Please let me know what you think!
Super-Awesome Change List
- Totally new block dissolve effects and sounds. Preeeettty
- A new move that builds a platform of blocks and jumps you to the end of it.
- The kick is gone; instead you can now roll at any time, which not only prevents you from receiving fall damage, but also blasts through any breakable blocks in front of you and if you're in mid-air, tries to build a platform beneath you.
- New aiming system that lets you know if you're able to jump to the target or not.
- A new type of exploding block.
- A "tower" enemy that falls on you if you get too close.
- Brand-new pistol, complete with reload animation, iron sight functionality, and magazine pick-ups.
- When you die, you now drop the pistol and phone, so you have to go pick them up again.
- You can now change the mouse sensitivity and key bindings.
- The MSI installer was replaced by a simple Zip archive with a separate executable that makes sure everything is installed. Now it will be easier for me to push out more frequent updates.
- More tweaks than I have time to list, including animation improvements, lots of new and improved sounds, performance optimizations, and bug fixes.
Stuff To Look Forward To
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