Category Lemma

Final hours

Here we are folks, counting down the last remaining Kickstarter hours!

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign that people aren't interested, and that I should cut my losses (nearly 4 years of work) and move on. But in the past month I realized a few things:

FINAL WEEK!

We are now in the midst of the final week of Kickstarter funding! With the campaign nearing the end, I thought I would give you another development update.

First, I spent a few days completely rewriting every bit of text in the game to support multiple languages. You can now change the language from this nifty selector on the main menu, and the whole game instantly switches:

Now all we have to do is translate ALL the things!

GREENLIT!

From the Kickstarter:

It's not every day you see this email in your inbox.

It's not every day you see this email in your inbox.

WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were greenlit today!

Here are the statistics for anyone interested:

Cheat your way through life

From the Kickstarter: Just an update on development progress for Lemma! Thank you so much everyone for your support. I'm still getting tons of useful feedback from people playing the demo. Levels have been tweaked, bugs have been fixed, writing has been edited, and graphics have been tightened. Expect a new build very soon! Here's some new features to look forward to:

First, a minor technical detail. Saved games do not carry over between builds. If you run a newer build, all your old saves will be lost. It's a major drag for beta testers, which is why I've added a new CHEAT menu to skip parts you've already mastered!

Player model and animations

An update from the Kickstarter:

One concern that pops up a lot on Greenlight is the low quality of the player model and animations in Lemma. The reason it's so bad is that I did all of it myself, and I'm not a character artist. People ask, "but couldn't you just try harder? What's so hard about modeling and animating a character anyway? Also, couldn't you just borrow an existing public domain model?"

Movement in-depth

Update from the Kickstarter: I know it's only been 24 hours since the last update, but Lemma is now over 61% of the way to the top 100 games on Greenlight with well over 4,500 yes votes. Thank you all for being a part of this project!

I realized that the 30 seconds of gameplay from the Kickstarter trailer is not enough to really see what's going on, so here's a more in-depth video explanation of the movement in Lemma. Skip to 2:15 to see an explanation of the magical wall-creating, environment-modifying bits.

Looking forward

From the Kickstarter, a quick status update before I talk more about Lemma:

  • At the current rate, we are just minutes away from 4,200 yes votes on Greenlight! 56% of the way to the top 100.
  • A big thank you to our new backers! There are now 174 of you lovely people (wow) and we're over 32% funded.
  • Rock Paper Shotgun covered Lemma yesterday! And with that headline, we've added Bastion to the incredibly long and disparate list of games it's been compared to.
  • Kill Streak Media posted a fairly in-depth interview.
  • Death By Beta also ran a nice little article.
  • In case you missed Caitlin Clark's comment earlier, Lemma was her top pick for Kickstarter games that are "Worth the Wait", along with several other promising-looking games!
  • Another great "let's play" video from YouTuber Shake4ndbake.

Okay, let's talk about future plans!

Greenlight update + streaming tomorrow

Hello!

First: I wanted to thank everyone for the amazing support you've shown so far. We're already over 24% funded, which is more than I was expecting this early, so thank you!

Second: A quick update on the Greenlight campaign. We are 26% of the way to the top 100, with 1,918 "yes" votes! Keep on voting, we'll be on Steam in no time.

Third: If you wanted to see more gameplay from Lemma but didn't have time to check out the demo, several YouTubers have posted "let's play" videos of the demo. Draegast has a good one right here.

Lemma: first-person parkour demo

After an unexpected 24 hour delay, the demo is finally out, and the Kickstarter is live! I'm running on 3 hours of sleep, but here's some things you might not have seen since the last release:

The bouncy cubes are now more like crumbly cubes. They crumble when you touch them.

Screenshot Saturday 162

The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends!

Prepare yourself for tons of giant GIFs. You can click each one to watch a much faster HTML5 version (can't wait until the internet ecosystem finally lets us embed HTML5 gifs...)

This week I revamped the materials... again. Check it out:

It had some interesting implications for the "snake" enemy: