Screenshot Saturday 207
Records continue to be broken. This week's map was actually done on Wednesday!
Although most of Lemma is a strange hybrid of natural and alien-looking architecture, my design calls for a few "industrial / man-made" themed maps. For story reasons, and also because I just want to parkour through a skyscraper.
So on Monday I asked Twitter this question:
Would people be upset if I do a few levels in the visual style of Mirror's Edge? Would that be tribute or rip-off?
— Evan Todd (@et1337) January 12, 2015
Answers varied, but unfortunately I had already started working on it, and it turned out so awesome that I had to keep going. At this point I don't care if people think it's a rip-off.


Reinforcing the notion that 90% of my dev time is spent picking colors, I also revamped the skybox on Valley.

Some friends at imaekgames recommended that I get the Steam page for Lemma up as soon as possible to ensure a spot in the "Coming Soon" list, so I started crafting some assets:

Currently working with an artist to redesign the main capsule (top left), but I'm pretty happy with the other assets. Here's what the page looks like so far:

So yeah, crazy busy. This game might actually get done on time.
That's it for this week, thanks for reading!