First major update
Mmm. Been a while, hasn't it.
Latest and greatest feature list:
- Nifty particle effects for bullet impacts
- Decent AI pathfinding
- Grenades don't go through walls any more :D
- New test map with spiffy baked lighting courtesy of Blender
Current project: revamping the orbital dock model seen on the front page screenshot. First up: my first shot at a rusty grungy metal texture. Made from scratch in Photoshop in about a half hour with four layers of noise, airbrushing, blurring, burning, and dodging.
Next: the texture applied to the work-in-progress Blender model (note this is a render, not realtime):