Evan Todd Always be creating

Shaders: How Do They Work?

Yesterday I gave a talk at Dev Workshop Conf introducing the basic concepts of vertex and fragment shaders. Unfortunately I don't have a video, just this one potato picture:

It's probably for the best, because Chrome locked up on me halfway through. The slide deck is pretty cool though. It includes over 20 interactive WebGL samples, complete with source code. Check it out and let me know what you think!