Screenshot Saturday 174
First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I am currently scrambling madly to complete a build for the Indie Megabooth submission deadline on Sunday. Stuff that's done:
The beginning of the game (aka the apartment) finally got some textures!
There's even an Easter egg... see if you can spot it in the dark:
Another critical new feature is something I call "Rifts". These play into the storyline in a pretty big way:
Lastly, I'm doing a ton of last-minute level design. Here is the "Forest" level that appeared in the demo, albeit completely overhauled:
That's it for this week. Thanks for reading!