Evan Todd Always be creating

Parkour Ninja animations

I'm going to poke my head in here to reassure everyone that the game is making steady progress. The environment now turns transparent when it gets in the way of the camera, and the player has some nifty new moves and mechanics, plus a very shnazzy looking power bar to indicate how much "juice" you have to perform special moves. The latest addition here is the skill roll, which prevents you from slowing down or dying when falling long distances. Take a gander!